﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Mob___first_encounter
{
    interface MobStatusChange
    {
        void Action(VampireRider player);	// (albo x,y gracza) dzialanie mobka [chodzenie, strzelanie]
        void ReduceHealth(int points);
    }
}
